Unity, as a development platform, covers the majority of the most desirable territory of the game development industry – the mobile. Even in our very own Warsaw, Poland, not
The Big Opening Night is done for Magic Flute: Puzzle Adventure, both on iOS and Android. The audience loved the performance, I’d say it’s time for the curtain call. Let’s meet
We really enjoyed ourselves at the San Francisco Casual Connect. Our game – Magic Flute By Mozart – spawn much interest among the attendees and was selected as the “Best in
Recently, my LabLike colleague Marek and myself attended the Warsaw-based Slavic Game Jam, a big (probably the biggest) Central European gamedev hackathon. We’ve entered the 48-hour rapid game creation compo. You
Getting some kind of recognition for your work can be a great source of creative power and encouragement, for a developer. I can attest to that, today, as Magic Flute
Making a game more challenging with stage progression without creating difficulty spikes is one of the toughest puzzles any developer faces. Make the level similarly hard as the previous one
Seeing how on this blog we're simultaneously talking about our mobile game and the opera, there are two ways you can read the title of this entry. If your thought
Hello, World! This is the first entry on the LabLike blog, but instead of the usual presentation I'll get straight to the point and tell you about the game we're